Digital Story

click on the link below:
http://youtu.be/FSsiBDdUW2U
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There are many different definitions of “Digital Storytelling,” but in general, they all revolve around the idea of combining the art of telling stories with a variety of digital multimedia, such as images, audio, and video. Just about all digital stories bring together some mixture of digital graphics, text, recorded audio narration, video and music to present information on a specific topic. As is the case with traditional storytelling, digital stories revolve around a chosen theme and often contain a particular viewpoint. The stories are typically just a few minutes long and have a variety of uses, including the telling of personal tales, the recounting of historical events, or as a means to inform or instruct on a particular topic. 
There are numerous ways that Digital Storytelling can be used in education. One of the first decisions to be made when deciding to use this tool in the curriculum is whether an instructor will create the Digital Stories or have their students do it. Some educators may decide to create their own stories and show them to their students as a way to present new material. An engaging, multimedia-rich Digital Story can serve as an anticipatory set or hook to capture the attention of students and increasing their interest in exploring new ideas. A number of researchers support the use of anticipatory sets at the beginning of a lesson to help engage students in the learning process (Burmark, 2004; Ormrod, 2004) and as a bridge between existing knowledge and new material  (Ausbel, 1978).
The digital story was appropriate for teaching the topic components of a computer to the students. using the digital story the students were able to  view the pictures, know the different items, and hear a audio on the pictures so it was not boring for them to learn. In using this the   students will remember the content easily and be able to answer questions by relating back to the digital story. 


References
Burmark, L. (2004, May/June). Visual presentations that prompt, flash & transform. Media and Methods,
40(6).
Ormrod, J. E. (2004). Human learning (4th ed.). Upper Saddle River, NJ: Pearson Educational, Inc.
Rafferty, C. D. (19